---
description: ¿Qué piensan los usuarios de Construct 3? Lee las reseñas y opiniones verificadas, descubre sus características y el nivel de usabilidad, consulta los precios y conoce las ventajas y desventajas de Construct 3 gracias a Capterra Chile.
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title: Construct 3 - Opiniones, precios y características - Capterra Chile 2026
---

Breadcrumb: [Inicio](/) > [Software de desarrollo de juegos](/directory/30951/game-development/software) > [Construct 3](/software/201543/construct-3)

# Construct 3

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> Software de desarrollo de juegos que se ejecuta en el navegador y es utilizado por instituciones escolares, desarrolladores independientes y empresas de desarrollo de juegos de todo el mundo.
> 
> Veredicto: 319 usuarios lo han valorado con **4.7/5**. De los mejores valorados en **Probabilidad de recomendación**.

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## Vista rápida

### ¿Quién usa Construct 3?

Desarrolladores de juegos independientes, escuelas, colegios, universidades y negocios de todos los tamaños.

## Estadísticas y valoraciones rápidas

| Métrica | Calificación | Detalles |
| **En general** | **4.7/5** | 319 Opiniones |
| Facilidad de uso | 4.8/5 | Basado en las opiniones generales |
| Asistencia al cliente | 4.5/5 | Basado en las opiniones generales |
| Relación calidad-precio | 4.5/5 | Basado en las opiniones generales |
| Funciones | 4.5/5 | Basado en las opiniones generales |
| Porcentaje de recomendaciones | 90% | (9/10 Probabilidad de recomendación) |

## Sobre el proveedor

- **Empresa**: Scirra
- **Constitución**: 2011

## Contexto comercial

- **Precio inicial**: US$4,99
- **Modelo de precios**:  (versión gratuita disponible) (Prueba gratis)
- **Público objetivo**: Trabajador autónomo, 2-10, 11-50, 51-200, 201-500, 501-1.000, 1.001-5.000, 5.001-10.000, 10.000+
- **Despliegue y plataformas**: Cloud, SaaS, Web, Mac (desktop), Windows (desktop), Linux (desktop), Chromebook (desktop)
- **Idiomas admitidos**: chino, chino tradicional, croata, español, francés, húngaro, inglés, italiano, japonés, neerlandés, portugués, portugués de Brasil, portugués de Portugal, ruso, sueco, turco, ucraniano
- **Países disponibles**: Afganistán, Albania, Alemania, Andorra, Angola, Anguila, Antigua y Barbuda, Arabia Saudita, Argelia, Argentina, Armenia, Aruba, Australia, Austria, Azerbaiyán, Bahamas, Bangladés, Barbados, Baréin, Belice y 209 más

## Funciones

- Animación
- Creación de prototipos
- Gestión de reproductores
- Simulaciones físicas

## Integraciones (en total: 3)

- Dropbox Backup
- Google Drive
- OneDrive

## Opciones de asistencia

- E-mail/Help Desk
- Preguntas frecuentes/foro

## Categoría

- [Software de desarrollo de juegos](https://www.capterra.cl/directory/30951/game-development/software)

## Alternativas

1. [GDevelop](https://www.capterra.cl/software/158592/gdevelop) — 4.6/5 (249 reviews)
2. [Unity](https://www.capterra.cl/software/158591/unity) — 4.6/5 (839 reviews)
3. [Microsoft Visual Studio](https://www.capterra.cl/software/101288/microsoft-visual-studio) — 4.6/5 (3004 reviews)
4. [Unreal Engine](https://www.capterra.cl/software/158599/unreal-engine) — 4.8/5 (389 reviews)
5. [GameMaker: Studio](https://www.capterra.cl/software/158594/gamemaker-studio) — 4.4/5 (96 reviews)

## Opiniones

### "Agradable, acostumbrándome al cambio de construct 2 a construct 3" — 4.0/5

> **Usuario verificado** | *23 de septiembre de 2025* | Animación | Valoración de la recomendación: 5.0/10
> 
> **Puntos a favor**: me gusta muchísimo la interfaz oscura, arruina menos mi pobre vista, me había acostumbrado a construct 2 pero probé por un proyecto y me sirvió muchísimo, es un poco más practico que el anterior y me gusta que tenga cosas que no tenía el otro
> 
> **Puntos en contra**: siento que a pesar de usar un monitor grande (tamaño TV) me cuesta mucho organizar mis ventanas, estaría bueno que quede mejor
> 
> agradable a la vista y en uso, me gustó el apartado de editor de sprites, siento que es más facil copiar y pegar frames en las animaciones y personalizarlo

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### "Construc3 es muy bueno" — 5.0/5

> **Usuario verificado** | *24 de diciembre de 2025* | Juegos de ordenador | Valoración de la recomendación: 8.0/10
> 
> **Puntos a favor**: Fácil de usar, accesible para casi cualquier computadora al usarse en web. Construc3 tiene todas las herramientas para empezar de 0.
> 
> **Puntos en contra**: Muy limitado en su versión de prueba. También que tiene modelo de suscripción y no de pago único Fuera de eso, tiene mucha ventaja en la sencillez del engine.
> 
> Excelente para aprender. Sobre el desarrollo de videojuegos y enseñar. He usado Construc2 cuando me inicie y ahora construc 3 es mucho mas claro.

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### "I'm still learning but LOVING it so far\! Highly recommended to anyone with an idea for a new game. Make it\!" — 5.0/5

> **Leo** | *3 de agosto de 2025* | Juegos de ordenador | Valoración de la recomendación: 10.0/10
> 
> **Puntos a favor**: The platform is amazingly accessible and there are ample resources to get started. \!I tested out some other similar products before settling on Construct 3, and with those others I felt myself hitting a confusing brick wall fast and turning to random meandering Youtube videos to try and figure out what I'm supposed to do. Nothing of the kind with Construct 3, everything is so intuitive I can always find a path toward whatever I'm trying to make happen. It's fun\!
> 
> **Puntos en contra**: I'm still in the early stages of learning the ropes, but I like everything so far. I guess if I had to pick something, the price isn't cheap. But it's well worth what you get. And for me, having made the financial investment just provides extra incentive to actually put in the hours making my game\!
> 
> Thoroughly impressed with the documentation, community, and amazingly approachable and helpful team.

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### "Solid and Versatile. A great choice even for experienced programmers." — 5.0/5

> **Zizaco** | *17 de septiembre de 2025* | Juegos de ordenador | Valoración de la recomendación: 10.0/10
> 
> **Puntos a favor**: As someone with experience using other game-making tools and programming professionally, I can attest that Construct is a remarkably versatile game engine. It's straightforward to get started, even for those with no coding experience, yet it's also quite powerful for experienced developers familiar with programming languages.
> 
> **Puntos en contra**: One downside is the price, but I think it's a fair trade-off given the tool's quality. I'd rather pay a higher price for a tool that helps me ship a game than use a cheaper alternative that takes 5 times as long to build the same game.
> 
> For me, the standout feature is how productive Construct makes me. I can develop features and try out new ideas really fast. Construct doesn't get in my way, and event sheets make prototyping and development a breeze. Whenever I need to create more advanced features that I'd rather code in a programming language, I can use TypeScript (a fully fledged programming language, pretty similar to C\#).

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### "A good idea hampered by inexperienced leadership and a stubborn control freak of a lead developer" — 2.0/5

> **Nick** | *2 de febrero de 2026* | Juegos de ordenador | Valoración de la recomendación: 2.0/10
> 
> **Puntos a favor**: Straightforward to get prototypes up and running quickly and easily. Potentially good for simple web games.
> 
> **Puntos en contra**: Construct 3 features are buggy, rarely fixed, even more rarely finished, and exist only to provide a not-quite-honest bullet point on their often wildly dishonest marketing materials - a good example of this is "3D support" which only exists in the most vague sense with the software supporting a 3D camera, while everything else remains 2D. Major, but expected features like animation timelines - in this case, a poor man's recreation of Adobe Flash/Animate's timeline, figured out decades ago - barely function, and only when they're not completely crashing the software, causing all unsaved work to be lost. Multiple times a day, every day. Larger projects are simply a pain because of the unreliability of the software.&#10;&#10;Scirra's development leadership continually hamstrings their own product, including blocking 3rd-party developers from accessing internal engine features that could previously be expended upon to drastically improve engine performance and features, going so far as blocking previously accessible capabilities, breaking every single addon - hundreds of them - available for Construct 3. The lack of experience in game development held by the lead developer rears its ugly head in this fashion far too often. I have not seen such astounding ignorance spoken with such confidence often.&#10;&#10;Platform support is sub-par, and while the product website has listed various console platforms over the years, including Nintendo and Microsoft game consoles, it has never truly supported these platforms. Recent changes in exporters has even left other desktop platforms in shambles, either completely broken or simply unreliable as they move away from standard web tech runtimes and attempt to create their own, which they outright do not have the expertise or resources to complete, and which have been left in a terrible place for close to year now. The state of things should be embarrassing to any developer.
> 
> The basic fundamentals are solid, but as the developers continue going down the path of obsolescence while declaring their product is the best thing since sliced bread, the userbase continues to shrink and the more experienced game and addon developers move elsewhere to deal with less openly hostile behavior from the main developers of competing products. &#10;&#10;And that's all a shame, because the basic concepts the engine is built around are solid, but with its lead developer being unable to get any real improvements over the finish line, the company getting distracted by aimlessly chasing different market segments, anyone looking for a game engine is better off looking into Unity, Unreal, Godot, GDeveloper or GameMaker. So many headaches will be avoided.

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